How to Draw a Circle at an Angle

A Tutorial for Drawing an Accurate Circle in Perspective

created by

Teemu Pekkanen

2004-2006
All rights reserved

Foreword

This tutorial is a by-product of the learning process of the undersigned, and then it has many things that are left explained because of writers limited experience and knowledge. The idea of this tutorial is not to requite throughout guiding how to describe a circle in every possible bending, but present the original idea with a simple example.

Tools and materials

In addition to usual cartoon utensils, also a ruler and a protractor is needed.

1. Get-go with a square

It is necessary to first with drawing a square in perspective to make an accurate circumvolve. Although this technique works with any correctly drawn square, this tutorial uses a simple square which perspective point is straight ahead. But i vanishing betoken is needed in this tutorial, which makes it more singled-out and easier to draw.


Image one.

Get-go step is to draw an border of the square that is the closest to the imaginary viewer of the cartoon(lower role of the paper). In this tutorial that line is drawn parallel to horizon line, and then that foursquare could be drawn symmetrical. The vanishing betoken of the square is at the perpendicular from the middle point of the lower border of the square. This means that the vanishing indicate in image 1. is located in horizon line direct above the middle point of the lower edge.
Now that vanishing point is known, the side lines of the square can exist drawn from the ends of the lower border to the vanishing bespeak.


Epitome two.

To form a full square, information technology is still needed to describe an upper edge. For determining the place of the upper edge of the square, angles of the lower corners must be divided with two. If the original angle is 45 degrees, then the new angle would be 22.5 degrees.


Prototype iii.

The new lines intersect in the middle of the square, and another time with the sidelines of the square, where the upper corners of the foursquare is located. At present it is possible to draw the upper border from those corners. Square is also needed to exist divided horizontally with a line that goes through the centre point.

ii. Creating an octagon

Side by side stage is to describe an unsymmetrical octagon, for shape of it is closer to a circle than a foursquare is. It is also required for some construction lines for cartoon an authentic circle.


Image 4.

An another square must be drawn by connecting the middle points of the edges.


Image v.

Side by side has to be fatigued modest squares in the corners. Drawing the edges of the squares can be washed by aligning a ruler to go through the intersection points of the inner square and the outer square's diagonally intersecting lines. To determine the centre points of the corner squares, their contrary corners must be connected with a line.


Paradigm 6.

Now it is possible to describe an unsymmetrical octagon. That can be done past drawing lines from middle points of the outer square to the nearest center point of a corner square.

3. Determing accurate points of the circumvolve

To determine where arc of an circle goes in some crucial points, there must be drawn some more than construction lines within of the corner squares.


Image 7.

Those points where the octagon and a corner square intersects, must be continued with a line. From that point where the previous line intersects with diagonally aligned line, must be drawn lines to those corners that are closest to the outer square's middle points. The arc of the foursquare goes through those intersection points that came when the previous lines were drawn.

4. Finishing the lines with drawing freehand

The last phase is to depict freehand the circle.


Image 8.

The arc of the circle goes similar a bow from the point to another.

5. Minimalizing the construction lines

Too many construction lines messes up the flick, so the drawer might want to make them equally small equally possible.


Image 9.

The costruction lines can be minimalized past drawing only the needed intersection points, as it is shown in Image ix. Drawing a full octagon withal might be good idea, considering information technology helps to trace the circle.

half-dozen. Utilization of the technique

Finally we look into what kind of advantages this technique offers in apply. Drawing a cylinder is a good instance for this purpose. Drawing is started by drawing ii squares that are on top if one another. Then circle definition points are made inside the squares. A shape of a cylinder is formed when the respective definition points of the layered squares are connected.

Geometry is obviously mathematics so it can be applied to figurer programs to make more than efficient algorithms. The next film has a cube that has three "circled" squares on different planes. The definition points that are on the same orthogonal planes are connected with continuous lines.

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Source: http://pekkanen.brinkster.net/circle/index.htm

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